﻿using Engine;
using Engine.Graphics;
using Game;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace NewST
{
    public class XZStone : AnimatedBlock
    {
        public static int Index => 3;

        public override int BlockIndex => Index;
        public override float FrameDuration => 0.2f;

        public override Texture2D[] Textures => new Texture2D[]
        {
            ContentManager.Get<Texture2D>("Textures/Others/Entity_Copy_Stone"),
        };

        public XZStone()
        {
            DefaultDisplayName = "贤者之石";
            DefaultDescription = "贤者之石。";
            DefaultCategory = "NewST";
            InHandScale = 0.2f;
            FirstPersonScale = 0.4f;
            FirstPersonOffset = new Vector3(1f, -0.5f, -1f);
            IsPlaceable = false;
            MaxStacking = 1;
            DefaultMeleePower = 9;
            DefaultMeleeHitProbability = 0.9f;
        }
    }
}
